...The Division is out.
Sorry, I'm late writing this... ...The Division is out. That's my excuse.
OK OK... ...Fine...
At first, I thought it might be shit, it started playing like World of Wankcraft had a new skin pack, but as I unraveled the plot to the main stage of NYC within 10 minutes I was hooked and well... 30 hours in under a week, with a full time job, 2 kids and moving house in the background must say something about how much fun we've been having playing this. It's brilliant, graphics are phenomenal despite being simultaneously disappointing as what was promised in 2013 was no where near delivered upon - but hey, you know when everyone cheered as the character closed the car door taking cover, well, they left that in, on like, every fucking car in New York. It's beyond an achievement in programming and now a parody, game defining gimmick now. But as gripes go - that's weak.
The gameplay, solo or co-op/PvP, is exhilarating, challenging, never-dull, grinding, loot collecting, action packed, tactical, competitive, enjoyable, and varied to use but a few adjectives. Arguably it is a grind-fest for that loot, but honestly, I've played far worse, loot is vast, varied, and continually being dropped by the enemies. You never feel underwhelmed at any level, and always excited to find some new gun, or boost a new stat in a very complex system of attachments, perks, talents, skills, equipment, weapons and finally clothing.
That's a statement I've shouted, as has GG George, more than once while playing through - the enemies are occasionally equipped with a vast array of flammenwerfers that werf flammen all over your face. It's a pain in the ass. They're massively over powered. This is where we learned the importance of teamwork, and having a fuck-off-big-powerful-long-range rifle/DMR/Sniper or two. Range and silencers are a great help (ProTip™).
I'd been waiting for this release since the 2013 E3 announcements and first views, as a gamer that has bought literally every game with the late Tom Clancy's name on, it was exciting to see a new splinter in the cell of sequels. Rainbow 6 Siege was disappointing and repetitive after 10 hours of desperately bad netcode headshots and instant death scenarios in PVP. So a new attempt, a new plot, a new project, and seeing it be made with such attention to detail and the patience to postpone deadlines with wise decisions to cut back on graphical ambition in favour of making a stable release (which after some reported but inexperienced technical hitches in the servers) it has been 100% perfect for me (other than it's default resolution on first launch being a 2.5k set up - that i wasn't ready to support but easily fixed)
Right I'm keeping this short as I don't want to waste any more time talking about it when I could be playing it, why are you even reading this, go and play it already!
Sorry, I'm late writing this... ...The Division is out. That's my excuse.
It's awesome. That's my review. Bye. |
OK OK... ...Fine...
At first, I thought it might be shit, it started playing like World of Wankcraft had a new skin pack, but as I unraveled the plot to the main stage of NYC within 10 minutes I was hooked and well... 30 hours in under a week, with a full time job, 2 kids and moving house in the background must say something about how much fun we've been having playing this. It's brilliant, graphics are phenomenal despite being simultaneously disappointing as what was promised in 2013 was no where near delivered upon - but hey, you know when everyone cheered as the character closed the car door taking cover, well, they left that in, on like, every fucking car in New York. It's beyond an achievement in programming and now a parody, game defining gimmick now. But as gripes go - that's weak.
The gameplay, solo or co-op/PvP, is exhilarating, challenging, never-dull, grinding, loot collecting, action packed, tactical, competitive, enjoyable, and varied to use but a few adjectives. Arguably it is a grind-fest for that loot, but honestly, I've played far worse, loot is vast, varied, and continually being dropped by the enemies. You never feel underwhelmed at any level, and always excited to find some new gun, or boost a new stat in a very complex system of attachments, perks, talents, skills, equipment, weapons and finally clothing.
Fucking flamethrowers... |
I'd been waiting for this release since the 2013 E3 announcements and first views, as a gamer that has bought literally every game with the late Tom Clancy's name on, it was exciting to see a new splinter in the cell of sequels. Rainbow 6 Siege was disappointing and repetitive after 10 hours of desperately bad netcode headshots and instant death scenarios in PVP. So a new attempt, a new plot, a new project, and seeing it be made with such attention to detail and the patience to postpone deadlines with wise decisions to cut back on graphical ambition in favour of making a stable release (which after some reported but inexperienced technical hitches in the servers) it has been 100% perfect for me (other than it's default resolution on first launch being a 2.5k set up - that i wasn't ready to support but easily fixed)
Right I'm keeping this short as I don't want to waste any more time talking about it when I could be playing it, why are you even reading this, go and play it already!