Monday, 11 February 2013

Rich Reviews...


 
When EA and Visceral games first revealed Dead Space 3 in the form of an action packed trailer, I won't lie, I was a bit apprehensive; The Lost Planet-like enemies and environment; the fact that the main character seems to have become quite the Nathan Drake of his universe, the addition of co-op and most disappointingly, the fact that you fight human enemies this time round; I knew all of this going into Dead Space 3 and I was expecting it to be nothing but an action packed romp through another necromorph outbreak featuring our favourite grunting and head stomping deep-space engineer, Isaac Clark. What I found however, was that Dead Space 3 had some genuinely tense moments and a very solid crafting system (but more on these later).

First I'd like to set up the story; After the events of Dead Space 2, Isaac Clarke has returned to earth to, well, drink heavily and obsess about the Marker, a man made obelisk based on an alien artefact found on earth. It's clear that after the Ishimura, and the Sprawl, poor Isaac has not been in the best mental state, which is made worse by his girlfriend, Ellie, leaving him due to his inability to re-integrate into society. [Fair enough huh? - Si Tye]
 
It's not long after the game starts that you are thrust into even more unfortunate events which lead you from Earth to a flotilla orbiting the planet Tau Volantis, and eventually leading you down to the planet's surface. I won't spoil any of the twists or main story beats here but the way the story deals with some of the long standing questions of the franchise feels a bit convoluted and a bit tacky, but then again, answers are never what you truly want from a mystery. The human interaction between Isaac and the rest of his team is serviceable for the position they are in. The conversations are usually “What do we do now?” or “Isaac you need to go and do this thing for me” but every now and then you get some down-time chatter, which I feel brings their situation into a more human light. There is what might pass as a love triangle here, but it's never the main focus and the way it eventually wraps up is predictable and ultimately forgettable.

During the 15(ish) hour experience you will spend your time in two main hubs, the flotilla and the planet surface. The Flotilla is easily the highlight of the game featuring some lovely, thick, Dead Space atmosphere and the ability to move between the ships to venture for supplies or to just see what's around the next corner.
 
It was on the flotilla that I had one of those awesome tense moments involving Isaac re-building an engine and a legion of necromorphs that I could hear approaching but they were always just out of view. Little did I know that at this point I had just passed the half-way mark for scary scenes. I have to give it a mention here; There is a space walking section during the flotilla which had me dropping my jaw! The openness of space, the disorientation, looking around and seeing nothing but dead, hulking ships all around you, left me feeling like they've really nailed that stuff this time around. The second hub is on the planet's surface, which, unfortunately, doesn't ever reach the same quality of atmosphere, bar a few areas that reminded me a lot of The Descent, except instead of cave diving I was sheepishly creeping through a not quite abandoned kitchen. There was a cool section during your first 20 minutes or so on the planet where you need to run from heat source to heat source to maintain body temperature, but these sections do not last long and before you know it you're back to your usual tricks of stomping heads and picking up strategically placed text logs.
 
Flying among the wreckage of the flotilla is pretty damn awesome.
 
The game play has undergone some changes since Dead Space 2: Isaac can now do a side-roll by holding down a direction on the left analogue stick and hitting the sprint button. Isaac can also crouch and hide behind cover by clicking in the right analogue stick. Why does Isaac need the ability to roll and take cover you ask? Well dear reader, you fight humans in Dead Space 3, which has to be the absolute worst part of the game. The human enemy encounters usually come down to sitting behind cover and shooting other guys in and out of cover. Riveting stuff, I know, but it just made me question “Is this what I want from a Dead Space game?”
 
The answer is no, by the way.
 
Human enemies aside, the aiming controls are as tight as Dead space 2, and aside from the crafting system nothing else has really changed. The dozen or so types of necromorphs you encounter will feel largely familiar, even though some are brand new. You spend a lot of time backing off from an approaching necromorph, blasting off his limbs one by one until he's a pile of bones at your feet. As I really enjoyed the combat in the previous games I felt right at home here. I did have several annoying moments where I was being hit by one necro and before I could recover I would be hit by another, which led to my cheap and untimely death too many times during my play-through. Unlike previous games, Dead Space 3 has ridiculous amounts of both ammo and health, even on hard difficulty. There were only 3 or 4 times during the later parts of the game where I found myself unable to heal or reload. Though it should be noted that once you beat the game it does offer some enhanced difficulty options where ammo and health are restricted to crafting-only, which brings us to the crafting system.
 
 

Who wants a moustache ride?
 
In Dead Space 3 you can craft both items and new weapons, as well as upgrade your current gear at Benches. Throughout the game world you will find loose items that you can collect to craft into new weapons. You also get access to a scavenger bot, which you can deploy of pre-determined locations to collect scrap for you. Once you have enough components collected you can bring up a list of pre-made weapon blueprints that you can build with your materials. Alternatively you can dive in head first and build a weapon from scratch by selecting a grip, then adding upper tools, lower tools, and several attachments. The idea is that every weapon component has different abilities, so you're making tools to be able to deal with various necromorphs more efficiently. Do you want a buzz saw with a shotgun under-sling for getting up-close and personal? Or perhaps a harpoon launcher with a bayonet for a mix of medium to close range? The versatility of your options and the joy of letting loose on space zombies with a weapon you have designed and created was a large part of my enjoyment of Dead space 3, and I perhaps spent too much time looking off the beaten path for resources and then spending a good amount of time at the bench going over what I could do with all this stuff. I won't go into it much here but EA have micro-transacted the hell out of this system, but just know you DO NOT need to pay them for these guns, you will collect enough to build whatever you want around half way through the game.

Speaking of things I didn't want to get into it: This game has co-op! Isaac can now team up with perhaps the most dickish character in the game: Carver. I didn't play it that way personally but from my single player experience I noticed only a few sections where co-op was absolutely needed to progress (certain doors require co-op) the rest of co-op sections are playable with just one person. For example there are consoles scattered throughout the game with two control panels. Each person would control half of the puzzle, and you would solve it as a team...Or just use both of the analogue sticks if you're solving it. Overall the co-op seems bolted on, especially during the cut scenes where Carver would have been right next to you the entire time in co-op, he just randomly appears in single player. There is at least one section late in the game where it would have been impossible for Carver to be where Isaac was, but he just appears anyway.
 
sometimes the co-op can go to some strange places...
 
So Dead Space 3 is a well-made game!
 
It features some very cool systems and really does have some tense moments, but between the human combat, some very annoying level design (disappearing path section, anyone? Ugh) and some half-assed features like co-op, Dead Space 3 amounts to an often unfocused mixed bag. If you want a rarely scary action shooter with an awesome crafting system then this is your game! If you were looking for a game in the same vein as the Dead space 1 and 2, you may want to just give this a rent, or at least know what you're getting into.
3/5 – OK!