Monday, 8 February 2016

Jamie Jabbers...



I feel I should start off this piece by saying something no one is going to agree with. It might raise a few eyebrows. It could be way too much for you to handle. Hell, I may not even be allowed to write anything again if Simon feels it’s a tad too much. That being said, it’s best to get it out of the way now. Here goes. Having a baby is quite alright.

If you are still reading, then it means that my writing hasn’t been censored by the Chief of the cyber police. If you can make out the words, I assume no detailed depiction of male genitalia obstructs the words. Please, let me explain myself. I do not enjoy the constant nappy changes, which I can now do with my eyes closed. I hate that due to lack of bodily functions, my son has more changes of outfit than the entire cast of Cats. I won’t even go into detail of my sleep patterns, which could be considered a form of torture if not for the fact that I am still alive(somehow), and still sane(ish). Despite all of these lovely additions to my day(alongside working 8 – 12 hour shifts) I still manage to get game time. In fact, in some weird twist of fate, I manage to get just as much game time in now as I did before he came along.

 You see, where I am granted some sort of immunity from all of this is the evenings. Baby goes down around 7, and because of the feeding through the night, the wife goes up an hour later. Whether or not I am getting enough sleep is not the issue, I need to wind down. I need a controller in my hand and a list of games to take me into wonderful worlds where babies aren’t around. As much as I love the little shi…tzu sized cherub, I need somewhere to go for a short while to stop me from jumping out of a window head first. Which takes me neatly into the game I have been playing the hell out of this week; This War of Mine: The Little Ones will make you want to jump out of a window head first.
Some of you may know of this game already, as it has been out on PC since 2014. Although it was only known as “This war of mine” then, the subtitle has been added now it comes to PS4 and Xbox one with additional content. Developed by 11 bit studios, who are known for their real time strategy game, Anomaly: Warzone Earth. This War of Mine depicts a country ravaged by – you guessed it – war. Instead of playing as a solider whose sole purpose is killing the enemy, you play a handful of civilians just trying to survive. Their one goal is to make it out the other side of this horrific situation alive, and maybe find their human sides again. The latter may only apply if you play like a dick, or in other words, like me.



In case you haven’t seen this game before, it is a survival sim in the same vain as the rather chilly looking The Long Dark, or the pixelated wonder that is Sheltered. You need to scavenge what you can from the surrounding world in order to stay alive as long as possible. Things like wood and components come in abundance, and with these objects you can craft and upgrade workbenches, metalwork tables and stoves, to name but a few. You can even make moonshine. The important bits, however, are not so easy to gather. Food, weapons and medicine are expensive, heavily-guarded, scarce, and dangerous to get if you are desperate. This is where the game becomes even bleaker than it already is. Imagine listening to the whole Radiohead discography whilst watching The Road and you have the feel of this game in the palm of your hands. You can make moonshine though. Have I already said that?

You start off with a number of survivors, who have just settled in a derelict, run down shell of a house. From there you begin searching your new abode, gathering a bit here and there to start you off. Once it hits night time is when the real test of your survival ability kicks in. Each of your characters has a choice to sleep, go on guard, or scavenge. Once you make this choice, there is another: where do you go to scavenge. Do you wander down to the local supermarket, where other survivors are looting, and are more than happy to share? Will you wander into the town centre and dabble in trade for specific items you require? Or, will you bum rush an elderly couple in their house, steal all their valuables and leave them there to die? The choice is yours, but your characters may not agree with your decisions.

While you can gather plenty of the good stuff from the darker decision, stealing from others can have a harrowing effect on all of your survivors. They will become sad, which then leads to depression. This can lead to a number of outcomes if left untreated. I have come back from a night’s worth of ransacking apartments only to come back home and find one of us has left during the night, never to be seen again. This only adds to the emotional baggage of the others. So, do you still think stealing is the best option? Because I do.

Although you could probably play without taking things forcefully, the trading side of things becomes very expensive. During some periods of the game, certain items can suddenly increase in value over night due to their availability. One play through could see coffee more expensive than cigarettes. Another and vegetables (which are already pricey) can be the commodity everyone is after. In case I haven’t mentioned it already, you can make moonshine, which can be a nice little trade set up if you get enough of the resources. If trading is not your thing, you can try going into areas with heavily armed opposition and gunning your way through. It is another option, albeit, a risky one.
Unfortunately, it’s the combat that shows the clunky controls off. Too many times I would wind up in a situation where my character pushed the wrong person. A knife, or gun would come out and I would panic. Not because I was unsure if my aim would be off, or if the other guy was too tough for me to take on. I panicked because I wasn’t sure what the hell I was supposed to do. This game is definitely optimised for mouse and keyboard play because getting into cover is so clumsy with a controller. By the time you have highlighted the correct prompt to hide, you’re either too wounded to escape, or too dead to fight back. Close quarters combat stinks as well, due to the horrific animation loop that you can get stuck in from the enemy pistol whipping you again and again and again. And there is nothing you can do about it, except collapse into an inanimate meaty object. Suffice it to say, I found myself trying to keep away from the fighting whenever I could.

 

Apart from that, I am hooked on this game. The art style is dark, grainy and looks like an old, bleak oil painting come to life, but frozen in time. Each play through is completely different, making you feel like you are writing your own war story. When, and how, each of your characters die, or disappear, or even make it out the other side is never the same. And to an extent some of this stuff is out of your hands, which means you can be kept on edge about situations for a while. I like this though; each game is unique to you, and I’m sure no two people will ever have the same story to tell.